![]() ![]() All zombies introduced so far are present. Rounds 17-20: Marketplace - Situated in what appears to be a town and granting the player a large amount of room are the Marketplace levels upon which stampedes of Bulls will cross both up and down and left and right of the map.Between any two rounds in the Cave (except Bonus Rooms and Armories), the player will be taken to the Room of Fate (see below) where a permanent power up is granted to the player. Vision on these rounds is slightly more impaired than that on other rounds because the walls and the statue give large shadows, and round 16 undoubtedly gives the worst visibility of all rounds due to heavy rain in a night background. Rounds 13-16: Cave - The smallest and darkest of the levels with tall, compacted walls and a statue in the middle.Prison zombies are introduced during these rounds. It is not recommended to climb the catwalk at all. At the opposite side of the map to the steps is a break in the catwalk, allowing the player to jump down. There are steps either at the top or bottom of the map that lead to a large square catwalk that surrounds the map. ![]()
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